You were warned this day was coming!

Oh yes, you were warned. Over a year ago, there were rumblings that the time was drawing near.

You were given every opportunity to repent. But did you heed the signs of prophecy? Did you prepare yourself for the dreadful day of judgement?

It is here. At long last, it is here.

The Cataclysm is upon us!

As the Doctor writes this post, legions of Azeroth’s bravest and mightiest heroes are arrayed in their finest armour in front of countless electronics stores around the world to buy World of Warcraft: Cataclysm – the third expansion of the world’s most successful massive multiplayer online game.

Why is the Doctor not in line eagerly awaiting the Cataclysm you ask? Sadly, my mystical robes are being drycleaned and my staff is getting a gem enchantment! My last visit to Icecrown Citadel to fight the Lich King left some terrible undead stains!

It has been six years since World of Warcraft was introduced to in late 2004. Blizzard Entertainment was uncertain if the same players who were rabid fans of the Warcraft real time strategy titles would play a massive multiplayer online game based on the world. The Doctor was a skeptic at first – I was not sure how well the universe would translate into a three dimensional environment. I was also a devoted Everquest player – I bought Everquest II and was thoroughly enjoying it. I was not ready to switch my allegiance from Norrath to Azeroth.

On November 16th, 2005, the Doctor broke down and bought World of Warcraft. I have been a fan of this game ever since. I am not alone. There are over 12 million paid subscribers playing WoW in North America, Europe, Australia, and Asia. In six years, WoW still regularly appears in the top ten titles sold for personal computer games. How is it possible that an online game can have this level of player loyalty and staying power for six years?

Allow the Doctor to cast some illumination on this 🙂

The game succeeds because it is easy to learn and lets players quickly develop the necessary skills that are appropriate for the race and class you choose. There are two sides in the Warcraft universe – the Alliance and the Horde. If you like shining castles and noble paladins, dwarven mountain cities, purple pointy eared night elves, or the ever scheming gnomes, the Alliance is for you! If you like orcs, undead, trolls, deceitfully cunning blood elves, and shaggy giant cow creatures, well you’re definitely for the Horde!

In Cataclysm, Alliance players can choose to be werewolves, Horde players can be goblins (complete with accents right out of ‘The Sopranos’). The Doctor considers goblins a definite reason to choose Horde. The world of Azeroth has been torn apart by the re-emergence of Deathwing the Destroyer – a very, very ancient dragon who is nursing a 10,000 year old grudge against the inhabitants of Azeroth. Cataclysm features many new areas and dungeons that are revealed by this destruction. There are also new dungeons and places to explore.

There are new professions, spells, and skills to learn in Cataclysm. The popular player versus player battleground system features a new strategic zone called Tol Barad for the Alliance and Horde to fight over. Blizzard has added new orchestral soundtracks and voice overs to the game as well.

Now if you will excuse the Doctor, it is time to start levelling up my goblin warlock so I can teach those wretched Worgen Alliance curs a lesson in manners that sends them running back to their kennels!

Doctor Arkanoid


When we last left the Doctor, he was attending Media – Jeunes 2010 inside the CBC/Radio Canada Mothership….

Children’s television production in Canada has not been spared from the ravages of the current economic climate. Just as video game production in Canada has suffered from a ‘perfect storm’ of economic and market driven events, the world of children’s television has suffered its own storm as well. Government and private funding for projects in the last three years shrunk dramatically – many companies laid off staff right across the country. The market is very competitive. Youth audiences are flocking to ‘live action’ series, which cost less to produce than an animated program. When you consider the success of shows like iCarly or Wizards of Waverly Place, it’s not hard to understand their impact on animated programs. But there’s another issue as well – computer graphic animation. Many of today’s brightest and best young computer animators want to work for companies like Dreamworks, Pixar, or work for computer game studios like Blizzard Entertainment. Today’s technologies make it possible for young animators to strike out on their own and post their portfolios online. The hardware and software are not that expensive.

The issue is doubly difficult for French Canadian animators in Quebec. Creating content for a Francophone audience is dwarfed by the English speaking markets in Canada and the United States. I came away from the conference with empathy for what it must be like to create content for the Quebec market. Much of French Canadian animation is co-produced with European countries and some Asian countries for international programs, including China. The withdrawal of international funding is contributing to their dilemma. The Canadian federal government launched an initiative in 2010 called the Canada Media Fund to encourage more development of Canadian content. It was interesting to note that while a large amount of money was being allocated to different types of animation and new media, there were not many French Canadian projects listed. When you compare the growing success of the video game industry in Quebec this past decade and the provincial government tax industry incentives it provided to game studios, it looks very much like the French Canadian animation industry needs to consolidate and focus on new opportunities for funding and production. They need to create a strategic plan to compete in a very tough marketplace.

(The Doctor thinks to himself – how about Et Dieu Crea’ Laflaque for the English Canadian TV audience!)

It was interesting to see how French Canadian animation companies were looking at how companies like Nickelodeon and The Disney Channel were using the internet to establish a strong online identity for branding purposes, much in the same way that video game publishers use it as well. The research information from numerous sources like Nielsen, Pew Internet American Life Project, or Statistics Canada, makes it very clear that children and adolescents spend much time online as a place to meet and play. Virtual worlds like Club Penguin, Free Realms, and even World of Warcraft are good examples. In the marketing world, you need to be where the target audience congregates to get your message across. Building a strong virtual community is important. Having an online presence that encourages your audience to visit often is quickly becoming a crucial piece of the media puzzle. Or at least, that’s what the Doctor thinks.

Qu’est-ce que vous pensez? (What do you think?).

Doctor Arkanoid

Bonjour mes amis! Le Docteur est retournee’!

Yes! The Doctor is IN! Honestly! To quote Austin Powers “I’M BACK BABY, YEAH!”. Where have I been? Well, the truth is I took a bit of a hiatus from the blog so I could finish my Master’s thesis and complete my graduate degree. I’m happy to report that after two gruelling years of blood, sweat, and literature reviews,  the thesis is complete at last! I will do a write up for you about the nature of the research later. Today’s post is about the Doctor’s visit last week to the Media – Jeunes 2010 conference that was held at the CBC Radio Canada ‘Mothership’ in Montreal, Quebec on November 18th and 19th.

In early September, my graduate supervisor, Dr. David Kaufman and I were having our usual thesis review coffee klatch. David mentioned to me that the Alliance for Children’s Television (ACT) was holding their annual conference for 2010 in Montreal and were looking for someone who could contribute to a panel discussion about the positive messages provided by digital media, including video games. He felt that I might be a good candidate given my background and experience, so I contacted the conference co-ordinator and made a submission. After several e-mails and phone discussions with Sylvie Lamy from ACT, I was accepted as a panel member. I was very excited because I believe that the positive side of video games does not get enough discussion compared to the frequent media coverage of the ‘AAA’ 3D hyper realistic commercial franchises like Assassin’s Creed, Call of Duty, Gears of War, Grand Theft Auto, Halo, {insert your favourite ‘M’ rated 3D action/fighting/shooting game here}. I also thought that participating on the panel would give me an opportunity to understand the current state of children’s digital media in Canada. There was one other benefit – ACT would take care of my expenses. This was music to a starving graduate student’s ears!

Preparing for the conference was challenging because I wanted to be relevant to the audience of media and television people in attendance. Another challenge was trying to fit my presentation into a window of 12 minutes! The great thing about discussing video games is that there’s never a lack of useful material. The trick is to find content that is meaningful and relevant. I found a really nice trailer from PBS on Youtube for Video Games Live. I selected a clip from the first two and half minutes.

The members of the panel were an interesting mix. We had an opportunity to have a very scintillating conference call the week before. As the sole member from the Pacific coast, I had to get up on a Friday morning at 7:00 a.m.! But our discussion paved the way for a fascinating session in Montreal. Amy Friedman from Redhead Consulting discussed working with licenses in digital media through her involvement with Nickelodeon. She showed some interesting public service announcements about cyberbullying. Dr. Carla Seal-Wanner from Flickerlab presented interactive film making students did using her company’s software for the Global Climate Summit in Copenhagen in 2009. Dr. Judith Gaudet discussed media and health education using the series Ramdam. The moderator was Mathieu Baer, the producer of Zooville for CBC Radio Canada. All of them were very knowledgable digital media professionals. I felt a bit humbled to be sitting alongside these individuals. I also had the challenge of being the last member to speak on the panel. The mission became very straightforward – keep the audience entertained at the end. After all, video games are about fun and excitement, n’est-ce pas?

Tomorrow I’ll give a recap of the interesting issues I learned about at the Media Jeunes 2010 Conference.

Doctor Arkanoid

The Doctor has been thinking about pixels. Those tiny sparkling lights that dance and weave all over your screen. They pirouette, shimmer, and twirl in my dreams, carrying me far away across the digital sea.

Why is the Doctor thinking about pixels, you may ask?

This week I received an extraordinary video that made me wax nostalgic about all the great titles I was lucky enough to be involved with over my two decades as a game developer:

I love how this video incorporates famous video games into the narrative. What amazed me was that I have some direct connections with three of them. Space Invaders was created by Toshihiro Nishikado of Taito Corporation. I was extremely fortunate to know this man and work with him as an associate producer during my time with Taito in Japan. He was a very quiet sort of guy who smoked alot, but he understood game development very well. We once had a heated discussion over the quality of fighting combo game play for the Super Nintendo title Sonic Blastman 2. But that was the rarity. He was actually very accommodating and provided me with the opportunity to champion the development of Lufia & The Fortress of Doom for Europe and North America. I also visited Nintendo of Japan in Kyoto on several occasions, where I met Shigeru Miyamoto, the creator of Donkey Kong, Mario, Metroid, and Zelda. I first experienced the legendary Donkey Kong arcade game beside the butcher counter at a small grocery store at the Cadboro Bay Village in Victoria, BC in 1981. It’s fair to say that my long affinity with video games started in that shop.

Tetris was created by Alexi Pajitnov. I’ll never forget how I met him at the 1989 Summer Consumer Electronics Show in Chicago. I was demonstrating Taito’s arcade conversion of Puzznic for the Nintendo Entertainment System. A bearded gentleman walked up and started asking questions about the game. I passed over the joypad and invited him to play. After a few minutes, I looked at his CES identity badge and realized who it was. We spent the next ten minutes having a long conversation about Puzznic and the history of Tetris.

During my time at Taito , I worked on many different versions of Arkanoid. I worked on conversions for the Amiga, Apple II, Atari ST, Commodore 64, and IBM. I’m most proud of Arkanoid DOH it Again for the Super Nintendo. When I first arrived in Japan, I was asked by my Japanese managers to help re-design it. Because I knew the game and its lore inside out, I set to work in trying to recreate the arcade experience. We even managed to incorporate a level construction set and some nice cinematics into the final product. Nintendo of America wanted to give the game an eight page spread for its magazine Nintendo Power. Only exceptional titles received that much coverage.

Since I saw Froggie jumping his way through the streets of New York City, what better way to end this story than with Buckner & Garcia’s take on Konami’s swampy arcade classic.

Go Froggie go! You gotta’ keep on hoppin’ til’ you get to the top!

Doctor Arkanoid


Yes, the good doctor, contrary to rumours and the tabloid vultures at TMZ, is still very much alive and kicking! It has been too long since I last posted on the blog, and for that I apologize profusely. I have been greatly pre-occupied with trying to earn a living and complete my M.A. thesis at the same time. The good news is that I have almost completed the research phase of my work; the thesis has taken well over a year of effort so far. Thankfully, I should be completed by the end of April.

A few bits of interesting news. My first academic paper is now officially published! Today I received my copy of Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, published by IGI Global. My contribution to the textbook is a chapter called Video Games and the Challenge of Engaging the ‘Net’ Generation. It was a great challenge to sit down and write a complete chapter! Having one’s writing reviewed by a panel of editors was also a unique experience.

Last week the good Doctor was invited by CBC Radio to discuss a plan by DigiBC and the Washington Interactive Network (WIN) to collaborate on working together for the benefit of the video game industries in the Pacific Northwest. The industry has a history of being predatory and territorial. The current economic conditions and the increasingly competitive nature of the global game industry are likely catalysts for this situation.

CBC Radio DigiBC WIN Interview

There’s plenty of events and issues to catch up on. If only I had more minions to do my blog bidding!

Doctor Arkanoid

The doctor is astounded to report that flying pigs were spotted soaring over a snow covered Sahara desert today!

Unfortunately, it was still raining at Cypress Mountain on Vancouver’s North Shore.  The organizers for the Winter Olympics are now planning to make mudboarding an official event 😉

The British Columbia provincial government announced on Wednesday that a 17.5% labour tax credit will come into effect starting August 1, 2010 for video game companies. While the Doctor is glad to finally see the industry receive a tax credit after many years, I can only say to the politicians ‘WHAT TOOK YOU SO LONG?

I have a hypothesis!

It’s fair to say that most politicians don’t play video games or understand the current state of the industry. Their experiences are primarily rooted in the days of Atari, Pacman, and Space Invaders. They are not exactly ‘technologically literate’. For several years, the industry lobbied the government for some form of tax incentive to keep companies from leaving and setting up shop in other provinces, or other countries. I spoke to a provincial cabinet minister in 2008 about why there were no tax credits for video game developers. The minister replied that because the industry was so successful in BC, there was no need for a credit. I explained at the time that BC video game companies generated more revenue than the highly tax credited BC film industry ($1.2 billion compared to $940 million). The minister waffled when I made that point

The doctor notes that Premier Gordon Campbell has used the video game industry for political advantage on several occasions. I remember him being filmed by CBC television on billionaire Jimmy Pattison’s yacht while schmoozing with homegrown video game titan Don Mattrick. Campbell was also filmed by CBC while visiting EA’s massive Burnaby campus during the 2009 election. When the studio was officially opened in 1999, former Prime Minister Jean Chretien was filmed there as well.

The BC video game industry began in the early 1980’s as a small cluster of  cottage companies. Today it is a recognized global powerhouse of creative talent. People who work in the game industry usually make better than average salaries. The current economic recession, the cost of living, the rising dollar, and increased global competition are affecting BC video game companies to attract and retain talent. The major BC game studios are controlled by publicly owned game publishers in Europe and the United States. If they and their shareholders feel that developing video games in this province is not a viable economic proposition, they will leave. Hopefully this tax credit will provide some measure of confidence for them to maintain their current level of operations.

The new video game labour tax credit is a start. But when you compare 17.5% to Quebec’s 37.5% labour tax credit, it is clear that more collaboration between government and the video game industry needs to happen for its long term health.

How about a new Olympic video game Grand Theft Muk Muk? 🙂

Doctor Arkanoid

The good doctor knows what you’re thinking at this very moment:


(Cue: The sound of panic stricken readers screaming in terror as they flee from their monitors).

Once more, the great turtle necked Creator of all things Apple focuses his will and fashions into existence a device of awe and wonder, consternation and controversy, bouquets and brickbats. The geeky multitudes around the world try to discern the mind of Steve and understand the meaning of it all.

Is it a bird? Is it a plane?

Is it an iPhone with a glandular condition?

Is it a Macbook cloning experiment gone horribly wrong?

Perhaps it’s some sort of mutant iPod Touch?

By now, everyone knows this latest creation is called the ‘iPad’, a flat touch screen computer that fits into a perceived product gap between the iPhone and Apple’s Macbook computers. The good doctor won’t go into a blow by blow description of the iPad – I won’t make you suffer through another orgiastic regurgitation of techie facts and figures 🙂

What tweaks the Doctor’s interest about the iPad is how this device is going to affect playing video games. I pointed out in ‘Is Nintendo Losing its ‘Touch’ to Apple?’ that company president Satoru Iwata admitted to game app purchases from the iTunes store having a direct impact on Super Mario’s bottom line. Both the iPhone and iPod Touch use built in accelerometers. During the iPad keynote presentation on January 27th, Electronic Arts showed off Need for Speed: Shift. Gameloft demonstrated their first person shooter Nova. The Doctor’s jaw dropped when I saw both of these three dimensional action video games being played on the iPadwithout a hand held video game controller!

Let me say that one more time…without a hand held video game controller!

The iPad’s release in 2010 sounds the death knell for hand held video game controllers. The era of the bulky controller with massive built in cooling refrigeration systems and ultra tremor inducing vibrations is well and truly finished. By simply touching the screen and physically moving the iPad, players can participate in many different types of game experiences. This is an important step forward in making video games more accessible to everyone. The Nintendo DS stylus and touch screen in 2004 defied everyone’s expectations; the system was a hit. There was much scoffing about the Nintendo Wii and the remote sensor controller technology in 2006 (we all know who got the last laugh). The good doctor can see wireless multi-player iPad games taking place in the same room, or competing with others in different locations.

Another benefit the iPad brings to video games is that it lets budding game developers create their own original titles. There is a low barrier to entry in downloading the software development kit (SDK) from Apple’s website and developing a game app. Ten years ago, it was very difficult to find employment in the video game industry except in large game studios. The evolution of casual online games, mobile games, and the introduction of the Nintendo DS  created new opportunities for talented artists, level designers, musicians, and programmers to strike out on their own and develop a diverse range of game experiences for players of all ages.

From an educational point of view, the iPad shows great promise to assist with learning. Its perception is a  ‘cool’, engaging device. The interface is easy to understand, it’s reasonably priced, and there are many useful game and learning apps available for it. The ability to read books electronically in a way that resembles how we naturally do it (and turn the pages!) is promising. When is that last time you curled up in your favourite chair with a computer monitor in your lap?

The iPad doesn’t require educators to be computer scientists to master its use. It could help to bridge the knowledge gap that exists between teachers and technology. It presents the opportunity for educators and students to collaborate together. You can’t break it or make it explode by touching your finger to the screen.

But then again…maybe there’s an app for that 🙂

Doctor Arkanoid

The Future has arrived!

The future has arrived today!

The future’s alive!

The future is alive today!

The future’s alive, alive as can be.

Just open your eyes; it’s plain to see.

Don’t be afraid, just keep going on,

One step at a time and you can’t go wrong.

(The Future Has Arrived from Walt Disney’s Meet the Robinsons (2007))

When Doctor Arkanoid was just a tiny tot, the year 2010 was an imaginary time far far away. Growing up, the future was the stuff of books, movies, and television shows. I dreamed of all the amazing things that would happen one day!  I dreamed of spaceships, robots, flying cars, moonbases, giant submarines, underwater cities, computers, and time travel! I can’t believe it. I’m actually here, right now, writing about living in the year 2010!

What did I think the future would be like? Allow me to share some early visions from my childhood. One of my favourite television shows back in the early 1960’s was the British program Stingray (1964), which was the early precursor to the classic show The Thunderbirds (1965). Because my father was an officer in the Royal Canadian Navy,  I adored this show. I was also a big fan of Voyage to the Bottom of the Sea (1963).

Another television program that I fell in love with as a child was The Time Tunnel (1966). The idea of travelling through time and visiting the past and the future was totally cool, not to mention the vast underground secret city where the tunnel was located!

If there was one film in my childhood that made a large impression on me, it was that fateful November evening in 1968 when my father decided to take my mother and I to see Stanley Kubrick’s 2001: A Space Odyssey (1968). I didn’t know anything about the film, other than being told it was about going to the moon. I was hugely interested in NASA’s space program and the competition between the USA and Russia to land on the moon. From the moment the movie started, there were moments I was totally enthralled and other times I burrowed into my mother’s arms because I was scared stiff by that dratted monolith, the shrieking music that went with it, the strange ten minute multicoloured light show, and that drifting fetus. For days afterwards the image of that unborn space baby with those huge eyes scared me. But I have to say that I developed a lifelong interest in astronomy, cosmology, and space travel from watching that movie when I was very young.

In the 1970’s, it seemed that all the best science fiction television was coming from the United Kingdom. It’s interesting to see how the portrayals of life in the 1980’s and beyond looked from that time. My two favourite series were UFO (1970) and Space 1999 (1975). Of course, their depiction of the future wasn’t anything like what I remembered. Humanity didn’t even manage to build a moonbase for Gawd’s sake!

If you asked the good Doctor to name one more film that presented a plausible vision of the 21st century, I would have to say it was Blade Runner (1982). Its vision of large corporate influence, genetic engineering, replicants, climate change, and massive urbanization seems to me to be a bit disconcertingly close to some of our modern circumstances today. True, we don’t have flying cars or replicants…yet.  But advances in animal genetic engineering and understanding the human genome are the stuff of science fiction. In 1997, Westwood Studios produced a PC version of the movie – the only company that the Blade Runner Partnership allowed to develop the license. Here is the opening cinematic from that game. Considering when the game was released, it was definitely ‘avant garde’ as an adventure action title.

Of course you’re probably wondering by now what any of this discussion has to do with video games. Well, when you look back at where we were when the millennium rolled around in 2000, there have been innovations and trends we couldn’t have imagined. That’s the subject for another article, so stay tuned!

Doctor Arkanoid

You know it’s winter in Vancouver when the rain pours down for the sixth straight day, your neighbour is building an ark, and the otters are swimming in your basement! Yes indeed. It’s November and winter has arrived on the ‘Wet Coast’ once more. While some folk look to the mountains and the snow falling on the slopes, with dreams of a weekend in Whistler and the 2010 Winter Olympics, the good Doctor has better things to do. What’s that, you say? What could possibly be better than watching snow fall on the mountains while trying to wring out your socks from the falling rain? Why, I’ll tell you!

It’s time for Doctor Arkanoid’s Sunday Morning Sing Along! Gather round the monitor and let’s all sing some great video game songs! To start off, here’s a wonderful 1979 tune from the Australian group Mi-Sex called “Computer Games”.

Now we’re getting warmed up! Let’s sing another great classic video game song from 1980! Are you ready for…Space Invaders?

Now that we’ve worked those lungs a bit, let’s take a ‘breather’ and I’ll tell you all a magical fairy tale.

<The Doctor takes down a big book of Magic Video Game Stories from the shelf and opens it up for everyone to see>

“Once upon a time in a faraway magical land, there was a very special  unicorn who liked to play fantasy role playing games with his unicorn friends. One day….

<The Doctor’s face goes red with embarassment..yes…well, we won’t mention that the unicorns were naked!>

What’s that? You want to sing some newer video game songs? Ungrateful young whippersnappers! Oh alright, let’s try this one! It’s about fantasy role playing too!

Well, wasn’t that fun? Did you all have a good time singing songs and sharing a story? Of course you did! Be sure to come back soon for another Doctor Arkanoid Sunday morning sing along!

Doctor Arkanoid

It’s beginning to look alot like….time for a long overdue edition of Powerup!

First up, here comes another movie based on a video game! Oh joy! Oh rapture! Oh Gawd spare us! But wait! It’s Walt Disney and the movie is Prince of Persia – The Sands of Time! Jordan Mechner’s famous action adventure game is coming soon to a theatre near you! And it’s a Gerry Bruckheimer production! Now judging the merits of a film based on the trailer is always a risky affair (Cue deep voiced movie announcer guy: In a virtual world of danger and uncertainty, where one wrong mouse click can unleash horrors beyond imagining, comes a hero for our times…). But I digress. See what you think.

Once again the annual holiday retail video game demolition derby has started with the release of Call of Duty: Modern Warfare 2, published by Activision – Blizzard. The latest retail figures are in and developer Infinity Ward has a global hit on its hands. On Tuesday, November 10th, the game sold 4.7 million units worldwide and generated approximately $310 million USD. After five days, sales went past 8.5 million units and $550 million USD. To put this in perspective, Grand Theft Auto IV was released in May, 2008 and sold approximately 3.7 million units on its first day of release. After one week, sales reached 6 million units and total revenues were $500 million. Or to put it another way, GTA IV made more money in its first week than the movie Iron Man did for total box gross box office (it was shown in North America theatres the same week GTA IV was released).

At the same time, Modern Warfare 2 managed to generate controversy in other parts of the world. The Russian government ordered the game to be pulled from store shelves because of the way Russia was depicted. Infinity Ward quickly developed a patch to remove the offensive content. You would think by now game designers would ‘get it’ about international game localization for other countries, especially when they’re as large as the Russian Federation. Meanwhile in New Zealand, conservatives are all riled up that the country’s chief sensor has allowed Modern Warfare 2 to be sold in New Zealand. He also happens to be openly gay, which is fuelling the fire of debate.

No edition of Power Up! is complete without yet another story about that mildly successful little online game called World of Warcraft. Well, this time the fate of Azeroth is in the hands of…Chinese bureaucrats! A terrible battle rages on between the mighty Ministry of Culture versus The General Administration of Press and Publications. What’s at stake? Control of the lucrative games and entertainment industry for the Middle Kingdom’s 338 million Internet users.

Doctor Arkanoid

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Anthony Gurr and Doctor Arkanoid - Revelations From the Inner Sanctum!, 2009. Unauthorized use and/or duplication of this material without express and written permission from this blog’s author and owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Anthony Gurr and Doctor Arkanoid - Revelations From the Inner Sanctum! with appropriate and specific direction to the original content.