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You were warned this day was coming!

Oh yes, you were warned. Over a year ago, there were rumblings that the time was drawing near.

You were given every opportunity to repent. But did you heed the signs of prophecy? Did you prepare yourself for the dreadful day of judgement?

It is here. At long last, it is here.

The Cataclysm is upon us!

As the Doctor writes this post, legions of Azeroth’s bravest and mightiest heroes are arrayed in their finest armour in front of countless electronics stores around the world to buy World of Warcraft: Cataclysm – the third expansion of the world’s most successful massive multiplayer online game.

Why is the Doctor not in line eagerly awaiting the Cataclysm you ask? Sadly, my mystical robes are being drycleaned and my staff is getting a gem enchantment! My last visit to Icecrown Citadel to fight the Lich King left some terrible undead stains!

It has been six years since World of Warcraft was introduced to in late 2004. Blizzard Entertainment was uncertain if the same players who were rabid fans of the Warcraft real time strategy titles would play a massive multiplayer online game based on the world. The Doctor was a skeptic at first – I was not sure how well the universe would translate into a three dimensional environment. I was also a devoted Everquest player – I bought Everquest II and was thoroughly enjoying it. I was not ready to switch my allegiance from Norrath to Azeroth.

On November 16th, 2005, the Doctor broke down and bought World of Warcraft. I have been a fan of this game ever since. I am not alone. There are over 12 million paid subscribers playing WoW in North America, Europe, Australia, and Asia. In six years, WoW still regularly appears in the top ten titles sold for personal computer games. How is it possible that an online game can have this level of player loyalty and staying power for six years?

Allow the Doctor to cast some illumination on this 🙂

The game succeeds because it is easy to learn and lets players quickly develop the necessary skills that are appropriate for the race and class you choose. There are two sides in the Warcraft universe – the Alliance and the Horde. If you like shining castles and noble paladins, dwarven mountain cities, purple pointy eared night elves, or the ever scheming gnomes, the Alliance is for you! If you like orcs, undead, trolls, deceitfully cunning blood elves, and shaggy giant cow creatures, well you’re definitely for the Horde!

In Cataclysm, Alliance players can choose to be werewolves, Horde players can be goblins (complete with accents right out of ‘The Sopranos’). The Doctor considers goblins a definite reason to choose Horde. The world of Azeroth has been torn apart by the re-emergence of Deathwing the Destroyer – a very, very ancient dragon who is nursing a 10,000 year old grudge against the inhabitants of Azeroth. Cataclysm features many new areas and dungeons that are revealed by this destruction. There are also new dungeons and places to explore.

There are new professions, spells, and skills to learn in Cataclysm. The popular player versus player battleground system features a new strategic zone called Tol Barad for the Alliance and Horde to fight over. Blizzard has added new orchestral soundtracks and voice overs to the game as well.

Now if you will excuse the Doctor, it is time to start levelling up my goblin warlock so I can teach those wretched Worgen Alliance curs a lesson in manners that sends them running back to their kennels!

Doctor Arkanoid

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Anthony Gurr and Doctor Arkanoid - Revelations From the Inner Sanctum!, 2009. Unauthorized use and/or duplication of this material without express and written permission from this blog’s author and owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Anthony Gurr and Doctor Arkanoid - Revelations From the Inner Sanctum! with appropriate and specific direction to the original content.